Unofficial English referenceOfficial names remain in Chinese until verified official localisation is available.

Monster handbook and drop boundaries

Compare monster variants without inventing a drop rate

Monster pages group related variants, expose confirmed base fields and separate fixed rewards from unresolved shared-pool outcomes.

18representative released monster groups
Unofficial English reference. Unofficial English editorial translation. Chinese proper names remain visible until official English localization is published.

PLAYER GUIDE

How to use this section

Practical context for reading the current entries and making an in-game decision.

A monster name may appear on more than one map or difficulty. TamasDB groups related appearances under the same monster family and lets the player compare known variants rather than presenting each one as an unrelated creature. A variant can carry different base health, attack, movement or defensive fields. Those values describe the selected variant; they do not guarantee the exact damage a player receives after difficulty scaling, defenses, skills and other combat modifiers.

Drop information is divided by evidence type. A fixed reward can be listed when a specific item and quantity relationship is confirmed. A shared drop pool is different: a monster may reference a pool, the pool may perform one or more draws, entries may have relative weights, and additional rules may alter eligibility. A weight of 100 versus 50 shows a two-to-one relationship within the same resolved selection layer, but it does not by itself prove a 66.7% and 33.3% final item probability.

Luck is also a rule input, not a percentage label. A displayed value such as Luck 300 must not be read as a 300% drop chance. To calculate an exact single-item probability, the complete pool membership, number of draws, replacement behavior, all applicable weights, luck transformation and conditional filters must be known for the same variant and game version. When that chain is incomplete, the accurate public answer is that the exact percentage is not confirmed.

Use the monster page to identify the current variant, compare base attributes, follow its map relationship and review only the rewards whose meaning is clear. Do not infer that every image fragment is a distinct creature or that every marker produces a spawn in every match. Chinese monster and boss names remain visible until official English localization supplies names. Tactical advice can be added when supported by repeated play evidence, but a single encounter should not be promoted into a universal behavior claim.

QUICK REFERENCE

Important distinctions

Relative weight

Weights compare entries inside the same resolved selection layer; they are not automatically final item percentages.

Luck

Luck is a rule parameter, not a percentage written without a percent sign.

Base combat attributes

Listed monster values can be inputs to combat and may differ from final damage experienced by a player.

CURRENTLY RELEASED

Reference entries

Chinese proper names remain visible; the surrounding English explains the player-facing fields.

Official Chinese monster name

苍白蛛

Public ID: 2000001-3500037

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
远程
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
53
Confirmed fixed rewards
0
Official Chinese monster name

毒雾蘑菇

Public ID: 2000001-3502001

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
环境威胁
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
1
Confirmed fixed rewards
0
Official Chinese monster name

钱腹道人

Public ID: 2000001-3500031

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
精英怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
647
Confirmed fixed rewards
0
Official Chinese monster name

三面伪神

Public ID: 2000001-3500032

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
首领
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
2,263
Confirmed fixed rewards
0
Official Chinese monster name

赤红蛛

Public ID: 2000001-3500036

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
53
Confirmed fixed rewards
0
Official Chinese monster name

伞蛛道人

Public ID: 2000001-3500042

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
精英怪物
Attack style
近战
Available variants
4
Map difficulty
【普通】极乐古刹
Base health
638
Confirmed fixed rewards
0
Official Chinese monster name

祷寿者·刀锋

Public ID: 2000001-3500034

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
65
Confirmed fixed rewards
0
Official Chinese monster name

祷寿者·刀锋精锐

Public ID: 2000001-23110055

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
209
Confirmed fixed rewards
0
Official Chinese monster name

祷寿者·流石

Public ID: 2000001-3500035

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
远程
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
62
Confirmed fixed rewards
0
Official Chinese monster name

遁鳞兽

Public ID: 2000001-3500048

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
65
Confirmed fixed rewards
0
Official Chinese monster name

遁鳞兽精锐

Public ID: 2000001-23110051

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
6
Map difficulty
【普通】极乐古刹
Base health
222
Confirmed fixed rewards
0
Official Chinese monster name

飞蛾

Public ID: 2000001-3500046

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
32
Confirmed fixed rewards
0
Official Chinese monster name

欢喜童

Public ID: 2000001-3500050

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
79
Confirmed fixed rewards
0
Official Chinese monster name

卷财童

Public ID: 2000001-3500044

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
767
Confirmed fixed rewards
0
Official Chinese monster name

木桩怪

Public ID: 2000001-3500300

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
1
Map difficulty
【普通】极乐古刹
Base health
7,499
Confirmed fixed rewards
0
Official Chinese monster name

虱化古民·弓

Public ID: 2000001-3500004

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
远程
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
79
Confirmed fixed rewards
1
Official Chinese monster name

虱化古民·棍

Public ID: 2000001-3500007

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
近战
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
92
Confirmed fixed rewards
0
Official Chinese monster name

虱化古民·火弓

Public ID: 2000001-3500003

Related appearances are grouped under one monster name. Values can vary by map difficulty.

Monster class
普通怪物
Attack style
远程
Available variants
3
Map difficulty
【普通】极乐古刹
Base health
92
Confirmed fixed rewards
1

QUESTIONS

Questions about this section

Does Luck 300 mean a 300% drop rate?

No. It is a rule parameter. TamasDB does not convert it into an item probability without the complete current formula and pool process.

Can relative drop weights be converted directly into percentages?

Only within a fully resolved selection layer and only after all entries and rules are known. They are not automatically final single-item drop rates.

Why do some monsters have several difficulty tabs?

The tabs group known variants of the same monster family so players can compare attributes associated with different map difficulties.

NEXT ACTIONS

Use this reference in your next decision

English pages stay in English where a verified editorial layer exists. Links marked Chinese database open the fuller Simplified Chinese data or tool.

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