A marker shows a known map point, not a guarantee that the entity appears in every match.
Maps and objectives
Turn map points into a route, not a promise
Difficulty tabs and filtered markers connect places to monsters, containers and objectives while preserving the difference between a known point and a guaranteed spawn.
PLAYER GUIDE
How to use this section
Practical context for reading the current entries and making an in-game decision.
A useful extraction map needs more than a decorative image. TamasDB separates currently public map difficulties, projects known entity relationships into a consistent view, and groups markers by purpose. Players can filter categories such as monsters, containers, objectives, exits or interactive points, then inspect the related detail page instead of guessing from an unlabeled dot. Chinese location names remain the reference labels until official English localization provides authoritative names.
A marker represents a known point on a map, not a guarantee that the same entity will appear in every match. Some points can be conditional, influenced by difficulty or absent in a randomized layout. The map therefore supports route planning, but it should not say that every chest, monster or exit is always present. When a point is not fully understood, its label remains cautious rather than turning uncertainty into a confident landmark.
Difficulty matters because the same location family can have different access requirements, timers, entities or rewards. Compare the selected difficulty before using a route. The displayed exploration limit is the maximum single-run duration when that value is confirmed; a separate reference time may serve balancing or settlement logic and is not automatically a second forced countdown. A map-level luck value is likewise a rule parameter and cannot be read as a direct percent chance for every drop.
For objective planning, begin with the quest requirement, follow its linked map and target, and then enable only the marker categories needed for that run. A short route may be efficient but dangerous; a longer route may protect an unfinished objective or preserve extraction options. TamasDB supplies the relationships required to make that trade-off, not a guaranteed optimal path. After a game update, check the displayed game version and selected difficulty before relying on old coordinates, room labels or spawn expectations.
QUICK REFERENCE
Important distinctions
Routes and relationships should be read under the selected map difficulty.
The confirmed exploration limit is the maximum duration of a run; a separate reference time is not automatically another deadline.
CURRENTLY RELEASED
Reference entries
Chinese proper names remain visible; the surrounding English explains the player-facing fields.
【普通】极乐古刹
Public ID: 2000001A currently available map difficulty. The English text explains the fields and is not an official map-name translation.
- Map family
- 极乐古刹
- Exploration limit
- 14 minutes
- Reference time
- 10 minutes
- Baseline fortune
- 80
- Named rooms
- 34
- Floor
- 1
【豪侠】极乐古刹
Public ID: 2000002A currently available map difficulty. The English text explains the fields and is not an official map-name translation.
- Map family
- 极乐古刹
- Exploration limit
- 16 minutes
- Reference time
- 12 minutes
- Baseline fortune
- 120
- Named rooms
- 34
- Floor
- 1
【阎罗】极乐古刹
Public ID: 2000003A currently available map difficulty. The English text explains the fields and is not an official map-name translation.
- Map family
- 极乐古刹
- Exploration limit
- 17 minutes
- Reference time
- 13 minutes
- Baseline fortune
- 150
- Named rooms
- 34
- Floor
- 1
QUESTIONS
Questions about this section
Does every marker appear in every Tamas: Shadowveil match?
No. A known point can still be conditional or affected by the selected difficulty and match rules.
Why does the map have difficulty tabs?
The same map family can use different rules and relationships by difficulty, so points and route decisions must be viewed in the correct context.
Is the reference time another countdown?
Not necessarily. It is a separate rule parameter and should not be treated as a second forced timer unless gameplay evidence confirms that behavior.
NEXT ACTIONS
Use this reference in your next decision
English pages stay in English where a verified editorial layer exists. Links marked Chinese database open the fuller Simplified Chinese data or tool.
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