Rarity controls the displayed equipment variant and its confirmed fixed attributes.
Weapons, armor and rarity
See what changes between equipment variants
Rarity selection should reveal confirmed attribute differences while keeping fixed stats, candidate affixes and unknown probabilities clearly separated.
PLAYER GUIDE
How to use this section
Practical context for reading the current entries and making an in-game decision.
Equipment detail pages are organized around the questions a player asks when two versions of the same weapon or armor appear. Which rarity tier is being viewed? Which fixed attributes change? How much inventory space and weight does the object use? Is there a durability field, a trade restriction or a known agent eligibility rule? Showing those facts together is more useful than treating every rarity as an unrelated item, because the player can compare a family without losing the equipment's identity.
Fixed attributes and random affixes are different layers. A fixed attribute belongs to the displayed equipment variant. A candidate affix is an effect that may be eligible under a known rule or tier. The number beside a candidate is an effect value or an observed candidate value, not automatically the chance that the affix will appear. A range such as 2.5% to 5% describes the magnitude of an effect only when the underlying attribute is percentage-based; it does not mean a 2.5% to 5% roll probability.
The number of affix slots that can appear is also distinct from the size of the candidate pool. Twenty eligible effects do not mean twenty effects will appear on one item. TamasDB states the confirmed number of affixes where that fact is available, and it avoids converting an eligible list into equal odds. Exact probabilities require the complete selection process, weights, exclusions and reroll behavior, so they remain unclaimed unless the full rule is confirmed.
Use equipment data as an input to a build, not as a universal ranking. A higher rarity can improve fixed numbers, but compatibility, slot conflicts, weight, footprint and the chosen agent's skills can matter more than one stat. The build planner validates known conditions and combines confirmed effects; it does not declare a best-in-slot answer without current-version play evidence. Chinese proper names remain the reference names until official English localization supplies authoritative equivalents.
QUICK REFERENCE
Important distinctions
A percentage or number beside a candidate describes effect magnitude unless explicitly identified as a probability.
The number of eligible effects is not the number that will appear on one item.
CURRENTLY RELEASED
Reference entries
Chinese proper names remain visible; the surrounding English explains the player-facing fields.
猎户下裳
Public ID: 273102This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 护腿
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 3 (6 slots)
- Weight
- 14
- Durability
- 10
- Fixed attributes
- 4
凶兽戒
Public ID: 273071This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 戒指
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 1 × 1 (1 slots)
- Weight
- Not confirmed
- Durability
- 5
- Fixed attributes
- 2
大周臂甲
Public ID: 273104This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 手套
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 2 (4 slots)
- Weight
- 8
- Durability
- 10
- Fixed attributes
- 3
无名斗笠
Public ID: 273100This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 头盔
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 2 (4 slots)
- Weight
- 10
- Durability
- 10
- Fixed attributes
- 5
鱼肠剑
Public ID: 2700000This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 武器
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 1 × 2 (2 slots)
- Weight
- 4
- Durability
- Not confirmed
- Fixed attributes
- 2
凶兽坠
Public ID: 273061This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 项链
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 1 × 1 (1 slots)
- Weight
- Not confirmed
- Durability
- 9
- Fixed attributes
- 1
行商皮靴
Public ID: 273103This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 鞋子
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 2 (4 slots)
- Weight
- 8
- Durability
- 10
- Fixed attributes
- 5
巨型行囊
Public ID: 278100This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 行囊
- Available quality tiers
- 1, 2, 3, 4, 5
- Grid footprint
- 3 × 3 (9 slots)
- Weight
- Not confirmed
- Durability
- 9
- Fixed attributes
- 0
前齐胸甲
Public ID: 273101This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 胸甲
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 3 (6 slots)
- Weight
- 16
- Durability
- 10
- Fixed attributes
- 4
无名者裳
Public ID: 273107This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 护腿
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 3 (6 slots)
- Weight
- 8
- Durability
- 10
- Fixed attributes
- 4
翡翠戒
Public ID: 273072This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 戒指
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 1 × 1 (1 slots)
- Weight
- Not confirmed
- Durability
- 10
- Fixed attributes
- 2
前齐臂甲
Public ID: 273109This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 手套
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 2 (4 slots)
- Weight
- 4
- Durability
- 10
- Fixed attributes
- 3
江湖斗笠
Public ID: 273105This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 头盔
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 2 (4 slots)
- Weight
- 7
- Durability
- 10
- Fixed attributes
- 5
单手刀
Public ID: 2700015This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 武器
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 1 × 3 (3 slots)
- Weight
- 11
- Durability
- Not confirmed
- Fixed attributes
- 2
翡翠坠
Public ID: 273062This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 项链
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 1 × 1 (1 slots)
- Weight
- Not confirmed
- Durability
- 8
- Fixed attributes
- 1
无名者靴
Public ID: 273108This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 鞋子
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 2 (4 slots)
- Weight
- 5
- Durability
- 10
- Fixed attributes
- 5
行商皮甲
Public ID: 273106This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 胸甲
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 3 (6 slots)
- Weight
- 10
- Durability
- 10
- Fixed attributes
- 4
虎将裙甲
Public ID: 273112This card represents an equipment family. Quality-specific values may change across its available variants.
- Category
- 护腿
- Available quality tiers
- 1, 2, 3, 4, 5, 6
- Grid footprint
- 2 × 3 (6 slots)
- Weight
- 15
- Durability
- 10
- Fixed attributes
- 4
QUESTIONS
Questions about this section
Does 5% beside an affix mean a 5% chance to roll it?
No. On TamasDB, that value describes the affix effect unless a separately verified probability is explicitly labeled.
Why can I switch rarity on an equipment detail page?
The switch compares known variants of the same equipment family so fixed attribute changes are visible without opening separate records.
Does the highest rarity always make the best build?
Not necessarily. Eligibility, slots, weight, footprint, fixed effects and the rest of the loadout all affect whether an item fits a build.
NEXT ACTIONS
Use this reference in your next decision
English pages stay in English where a verified editorial layer exists. Links marked Chinese database open the fuller Simplified Chinese data or tool.
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Compare available monster variants by map difficulty, combat attributes and confirmed fixed rewards.
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